Customer apps
Ordering, booking, loyalty, tracking and account management — the app your customers install. Built around one clear job on the home screen, with sign-in that survives a weak connection and a checkout that does not lose the cart.
We design, build and release apps for iPhone and Android from a single codebase — dropping to native code where the hardware demands it, handling signing and store submission ourselves, and handing you the accounts and the source at the end.
Most businesses need the same app on iPhone and Android. We build it once in React Native, share the screens and the logic across both platforms, and drop to native Swift or Kotlin only where the platform genuinely differs — camera pipelines, Bluetooth hardware, background location, biometric login. Two store listings come out of one codebase, so a change ships to both platforms in the same week rather than two months apart.
Phones lose signal, and we assume that from the first screen. Data is cached on the device, actions taken offline are queued, and everything syncs when the connection returns instead of failing behind a spinner. Push notifications are wired to deep links, so a tap opens the specific order or message rather than the home screen. Payments run through Razorpay, UPI or cards — or through Apple and Google in-app purchase where the stores require it for digital goods.
The release is part of the job, not something handed back to you at the end. We create the signing certificates and the Android keystore, write the listing copy, produce screenshots at every size both stores demand, complete the privacy and data-safety declarations, and submit for review. You supply two things: an Apple Developer Program account and a Google Play Console account, both registered to your business. Apple and Google verify organisation accounts against a D-U-N-S number and company documents, which takes several days, so we ask for them in week one rather than the week you want to launch.
Most requests fall into one of these. The build process is the same; what changes is who holds the phone and what they need it to do in the first ten seconds.
Ordering, booking, loyalty, tracking and account management — the app your customers install. Built around one clear job on the home screen, with sign-in that survives a weak connection and a checkout that does not lose the cart.
Delivery runs, site inspections, stock counts and service calls. Works in a basement or on a highway with no signal, captures photos and GPS against each job, and syncs into your CRM the moment the network comes back.
Certificates, listings, phased rollout and the review queue. After launch we keep the app meeting each yearly target-API deadline Apple and Google enforce, so it stays installable instead of quietly disappearing from search.
You see the app on your own phone from week two. Nothing is saved up for a reveal at the end.
A screen-by-screen list, the platforms we build for, what sits outside the scope and one fixed price — before any code.
Days 1–3Clickable screens for both platforms on a link you open on your own phone. Changes happen here, where they cost an afternoon.
Weeks 1–2Weekly builds through TestFlight and Play internal testing, on the real devices your team carries. You use it while we build it.
Weeks 2–7Listings, signing, review submission, then a staged rollout that we watch. Thirty days of fixes are included after launch.
Weeks 8–10Yes, and they should be in your company's name so the app is legally yours. Apple charges 99 US dollars a year for the Developer Program. Google charges a one-time 25 US dollars for a Play Console account. Both verify organisation accounts against a D-U-N-S number and business documents, which can take several days and occasionally longer if the registered address does not match. We walk you through the signup and then work inside your accounts — we never publish your app under ours, because that makes moving away from us expensive later.
Apple usually returns a decision within a day or two. Google Play is often similar for an established account, but a brand-new developer account goes through extra identity checks and the first release can sit for a week or more. Rejections are normal and almost always about metadata, permission justifications, login credentials for the reviewer or account deletion. We respond and resubmit at no extra cost until the app is approved.
React Native by default, because one team and one codebase costs you less and reaches both stores in the same week. Where an app is built around sustained camera work, heavy 3D, low-level Bluetooth or continuous background processing, we say so during scoping and quote native Swift and Kotlin instead. We would rather lose the shortcut than ship something that stutters on a mid-range Android phone.
Thirty days of fixes are included. After that most clients move to a monthly retainer of ₹15,000 – ₹45,000, which covers operating system updates, the yearly target-API deadlines both stores enforce, dependency and security upgrades, crash monitoring and small changes. You can also take the code and run it with your own team — the repository, the keys and the accounts are yours either way.
Send the requirement on WhatsApp — a paragraph is enough. You get a screen list, a fixed price and a launch date back within two working days.